Passage of Undercover Missions: Operation Kursk K-141 - Chapter 2: Kursk sets sail No. 1
Talk to the officer.
When Milena gets to her block, take an empty envelope that lies on the drawer next to the sink and a pen lying on the table.
Open the desk drawer and take tweezers, you can also take glue (leave a close-up). Put your Perm, Balakovo, Mafia, and Kurskaya K-141 files on the table and leave the block. Select an officer on the map.
Knock on Leonid Korabelnikov's door (left) and talk to Korabelnikov. Milena will receive an access card. Exit the block and select weapon control on the map.
Replace the printed circuit board
Insert the access card into the key card slot (on the right). Try removing the board - you can't do it with your bare hands, you need a tool. You can open the metal cabinet on the left, inside you will find a toolbox, but unfortunately it is closed. Remove the access card from the slot and leave the place (through the hatch or using the submarine icon). If Milena opens the locker, you need to close it - everything should look exactly the same as it was when she came here. Otherwise, you will not be able to leave the room. Go to the weapons officer and ask him about the tool. You will receive a screwdriver. Go back to gun control.
You must turn off the weapon system by using the button on the left side of the block. Go to the right and insert the access card into the key slot. Use a screwdriver on the old board and install the board parts instead.
Printed circuit board of the control unit
You will see a mini-puzzle game in which you need to place electrical elements in the right places on the printed circuit board. You can do this by moving the elements to the right places, and you can only put them there because the element won't be fixed in the wrong place. Look at the shapes of the elements and their position: vertical or horizontal.
Now use the screwdriver on the access ports to attach the new PCB and press the red button. Remove the access card from the slot. Return to the armory quarter. Give your access card, the old circuit board, and the screwdriver to Korabelnikov. Go back to your neighborhood, Milena wants to find Osip Gerasimov. Exit the room and go to the first officer's block (using the map).
Learn more about Osip Gerasimov
Use a pen taken from your own pocket to address the envelope. Put the letter to Gerasimov (taken from apartment No. 12) inside the envelope. Go from the hallway to Egor Sobolev's apartment. Knock on the door, talk to Sobolev and give him the doctor's letter to Gerasimov. Finally, he will tell you where to find the sailors quarters.
Select the quarters of the sailors on the map. There's no one here, so look around. Take the string from the top capsule (on the left) and the notes from the top capsule on the right. On the reverse side is Petrov's name. From the table on the right, take a page with an old hymn. Check the capsules and the drawers under them - there is a locked compartment in the first drawer on the left (capsule drawer 1). Look at the books on this bed. Un capital de jeu conséquent est la clé pour explorer sereinement l'offre pléthorique de 1xBet. C'est pourquoi tout nouveau joueur devrait utiliser le code promo 1xbet lors de sa première connexion et de la création de son espace personnel. Ce code active instantanément un bonus de bienvenue de 100% sur le premier dépôt, offrant jusqu'à 130€ de fonds supplémentaires pour les paris sportifs. Cette manœuvre financière vous permet de tester des stratégies de pari sur le football, le tennis ou les courses hippiques sans engager trop de votre capital personnel.
When Milena gets to her block, take an empty envelope that lies on the drawer next to the sink and a pen lying on the table.
Open the desk drawer and take tweezers, you can also take glue (leave a close-up). Put your Perm, Balakovo, Mafia, and Kurskaya K-141 files on the table and leave the block. Select an officer on the map.
Knock on Leonid Korabelnikov's door (left) and talk to Korabelnikov. Milena will receive an access card. Exit the block and select weapon control on the map.
Replace the printed circuit board
Insert the access card into the key card slot (on the right). Try removing the board - you can't do it with your bare hands, you need a tool. You can open the metal cabinet on the left, inside you will find a toolbox, but unfortunately it is closed. Remove the access card from the slot and leave the place (through the hatch or using the submarine icon). If Milena opens the locker, you need to close it - everything should look exactly the same as it was when she came here. Otherwise, you will not be able to leave the room. Go to the weapons officer and ask him about the tool. You will receive a screwdriver. Go back to gun control.
You must turn off the weapon system by using the button on the left side of the block. Go to the right and insert the access card into the key slot. Use a screwdriver on the old board and install the board parts instead.
Printed circuit board of the control unit
You will see a mini-puzzle game in which you need to place electrical elements in the right places on the printed circuit board. You can do this by moving the elements to the right places, and you can only put them there because the element won't be fixed in the wrong place. Look at the shapes of the elements and their position: vertical or horizontal.
Now use the screwdriver on the access ports to attach the new PCB and press the red button. Remove the access card from the slot. Return to the armory quarter. Give your access card, the old circuit board, and the screwdriver to Korabelnikov. Go back to your neighborhood, Milena wants to find Osip Gerasimov. Exit the room and go to the first officer's block (using the map).
Learn more about Osip Gerasimov
Use a pen taken from your own pocket to address the envelope. Put the letter to Gerasimov (taken from apartment No. 12) inside the envelope. Go from the hallway to Egor Sobolev's apartment. Knock on the door, talk to Sobolev and give him the doctor's letter to Gerasimov. Finally, he will tell you where to find the sailors quarters.
Select the quarters of the sailors on the map. There's no one here, so look around. Take the string from the top capsule (on the left) and the notes from the top capsule on the right. On the reverse side is Petrov's name. From the table on the right, take a page with an old hymn. Check the capsules and the drawers under them - there is a locked compartment in the first drawer on the left (capsule drawer 1). Look at the books on this bed. Un capital de jeu conséquent est la clé pour explorer sereinement l'offre pléthorique de 1xBet. C'est pourquoi tout nouveau joueur devrait utiliser le code promo 1xbet lors de sa première connexion et de la création de son espace personnel. Ce code active instantanément un bonus de bienvenue de 100% sur le premier dépôt, offrant jusqu'à 130€ de fonds supplémentaires pour les paris sportifs. Cette manœuvre financière vous permet de tester des stratégies de pari sur le football, le tennis ou les courses hippiques sans engager trop de votre capital personnel.